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Hogger heroes of the storm
Hogger heroes of the storm





hogger heroes of the storm

Dense blasting power is neat, but situational in the spread and without synergy from other dynamite talents not worth it. This also helps you waveclear with just dynamite and loot hoard, saving your Hogg Wild for escape. It gives a significant CD reduction to your heal, makes it do real damage against softies, and gives slight slow. Joggers is my pick on hanamura, or against comps with dangerous range dps like Tychus or Zul'jin where bouncing in their face is unreliable. You'll be doing lots of merc'ing, this talent speeds it up tons. Get consistent teamfight bounces in close quarters like Cursed Hollow 2. Aggro range is my go-to pick in many maps where you can 1. Aggro Range or Hogger's Joggers Brute force's damage bonus is slow to scale and does not mesh with our playstyle. On the prowl, and rage focused build in general, is inconsistent and not recommended. The cherry on top is 10% armor, which is better all game than the life increase from journeyman cooking. If you are spamming for healing this is 90%HP per minute, very valuable in offlane bullying. This talent lets you regen 30% over 10 seconds, which can be done every 20 seconds. This choice is partly impacted by the fact that we almost always take Hordapult at 10, because it also benefits from this talent. The biggest questions you should ask at the start of a Hogger game is How fat are my enemies? and How hard can they burst? These 2 questions will be able to shape most of your build and decisions. I experimented a lot at first and have arrived at what I think is a pretty solid core build that you can make tweaks to based on matchups. Generally, when I play hogger my build is pretty limited. This guy can steal camps, self sustain, bully lanes, win 1v1's, disrupt objectives, peel, split soak, you name it. Hogger is hilarious, strong, and can do almost anything your team needs which is why I find him so much fun to play. I played the hell out of him the week that he came out, to the detriment of school. I currently have a 65.3% winrate with Hogger in quickplays in 101 games played. Their own Structures and/or have access to mobility tools,Įlse you will end up dying without accomplishing anything.Starter comment, I'm level 954 playing HotS for years almost exclusively in quickplay. So try to build up your Rage with Basic Attacks and Basic Abilities before using it.ĭo not use No Control when enemy Heroes are near No Control deals more damage based on the amount of Rage you have, You cannot cancel No Control pre-emptively.ĭespite the random component, No Control can addĪ lot of damage during team fights. When lacking targets, Hogger will just spin on the spot until No Control ends. Version of Hogg Wild that follows and damagesĮnemy Heroes for up to 5 seconds, changing target to a random enemy Hero every time Hogger reaches his target. While mouse-hovering an enemy Hero, makes Hogger cast an untalented and modified No Control is a strong Talent that, when activated Lasts up to 5 seconds, rapidly decaying if there are no other enemy Heroes nearby. After reaching the Hero, bounce to a random nearby enemy Hero. When having this Talent, keep in mind that the extra range may causeĮnemy Heroes if they are near you and you cast Loot HoardĪt the new maximum range, however, you can play around it by placing it closer.Īctivate to cast an untalented Hogg Wild and begin chasing an enemy Hero. Resulting in a good synergy with Bloodthirst at Level 13 The bonus Attack Damage provided by Brute Forceĭoes not scale and it is equal to about 45% additional Attack Damage with Quest completed at Level 20, Is better on Maps where team fights happen in narrow areas (such as Cursed Hollow). Its Quest by Stunning enemy Heroes against impassable terrain,Įlse you will take too much time to complete it. The idea behind Brute Force is to quickly stack up Quintupled when you successfully Stun them against impassable terrain. That increases Hogger's Attack Damage when hitting enemy Heroes with Staggering Blow, In addition to that, this Talent has a Quest component Enemy Heroes that hit terrain grant an additional 8 damage.īrute Force is a decent Talent that slightly increases Quest: Hitting Heroes with Staggering Blow permanently increases Basic Attack damage by 2, to a maximum of 150 bonus damage. Increase the range of Loot Hoard by 20% and its damage by 50%.







Hogger heroes of the storm